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Usually musicians have egos and personality quirks which makes it difficult to form collaborative efforts (for long periods of time, anyways).
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You could argue that there's maybe some mathematical interest in a Bach fugue, say, but the only thing that music does really well is "move" people — make them feel something.
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Religion is a simplistic answer that society has created in order to make people feel better, but there is little evidence as to its validity. There are thousands of religions in the world, each with their own "correct" answers, and each contradicting each other. For now the most sensible explanation to me is that we are the result of a lucky combination of cosmic factors, we're the "mold" that has grown on this particular planet and in a universe as vast as ours, it's expected that somewhere this would happen.
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Unfortunately Sting's jazz work isn't nearly as inventive as his rock songs.
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I'd like to see people try to sample the sound less and try to sample the style a bit more. Some people see this sort of 'copying' as offensive... I'm inclined to think the opposite - all music is built on imitation and expansion.
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Well, when music "moves" someone, it doesn't necessarily have to be in a positive direction. Some people certainly get moved by darker music, and there are all sorts of emotions which music can create that are interesting — aggression, foreboding, anger, fear. Not everyone wants to feel happy all the time :)
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Sometimes if you polish too much, you rub off the shine.
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If someone only ever listens to, say, Nickelback, their opinion [about music taste] is valid but largely meaningless since they don't bring any depth to the discussion :)
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To impact someone emotionally, [a musical piece] has to contain "interesting" melodic, harmonic, or rhythmic content, and what defines "interesting" is up to the listener.
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A human is a complicated organic/electrical system, which is immersed in a culture. Try raising a monkey like a human, it won't work, you need the human's certain brain characteristics (including self-reflection) in order to create a truly intelligent creature. The brain processes inputs and perception in very particular ways, and I think until we understand the underlying processes better, there is no way to really simulate it in software. Computers will continue to be good at simplistic analysis, and raw processing power, but the subtlety of emotions is something intrinsic to the human organism and culture.
Andrew Sega
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Quote of the day
Nobody ever did anything very foolish except from some strong principle.
William Lamb, 2nd Viscount Melbourne
Andrew Sega
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Born:
May 20, 1975
(age 49)
Bio:
Andrew Gregory Sega, also known as Necros, is an American musician best known for tracking modules in the 1990s demoscene as well as for composing music for several well-known video games.
Known for:
Freelancer (2003)
Radiant (2014)
Blacklight (2010)
Cipher (2001)
Most used words:
music
people
interesting
time
song
feel
example
sample
listener
difficult
chord
creating
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