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Certainly there are songs out there that are massively popular, and you can use some reverse analysis to see how they're put together, but it's difficult to reliably engineer a "hit". Add to this the constantly swirling winds of cultural taste, and you can see that the music industry is more akin to playing the lottery than anything else. Having some talent or taste can give you a bit of an edge, but it's still a huge roulette wheel..
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Stylistic evolution comes from listening to what other people have done and making a Darwinistic modification.
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So, if you played a C major chord to pretty much any person on the planet, they'd say that it sounds "harmonious" (or pleasing, or happy, etc, etc). But now when you want to put chords and melodies in an ordering and make a larger piece called a "song", then that is a much more difficult process, and gets very subjective. At that point, it's not just the chords, it's the lyrics, rhythms, instrumentation, tempo, intensity, any number of other things that goes into a song... so many variables that it's almost impossible to predict how a song will affect a given person.
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I think there are some objective [musical] qualities... how complex something is, how melodic, how diverse the tonality is, et cetera. But I could also make a piece of music that contains all of those and yet isn't "good" from a subjective viewpoint. For example, take Beethoven's "Moonlight Sonata", Beatles "Yesterday", and Underworld's "Born Slippy", and play them all on top of each other at the same time. Great music in their own right, but terrible sounding together.
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There may not be a high-level purpose for humanity, but that doesn't mean we can't find inspiration in the world. I think there is a combination of psychological and environmental factors that combine to create various urges in humanity — most importantly the urge to create, to contribute something to the world, to express your personal worldview and see how the world responds. Art doesn't happen in a vacuum, and if it were only for personal gain then nobody would ever release music to the public. The process changes you, and also changes the world itself, creating ripples of inspiration which flow between the artist and the listener.
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Usually musicians have egos and personality quirks which makes it difficult to form collaborative efforts (for long periods of time, anyways).
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You could argue that there's maybe some mathematical interest in a Bach fugue, say, but the only thing that music does really well is "move" people — make them feel something.
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Religion is a simplistic answer that society has created in order to make people feel better, but there is little evidence as to its validity. There are thousands of religions in the world, each with their own "correct" answers, and each contradicting each other. For now the most sensible explanation to me is that we are the result of a lucky combination of cosmic factors, we're the "mold" that has grown on this particular planet and in a universe as vast as ours, it's expected that somewhere this would happen.
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Unfortunately Sting's jazz work isn't nearly as inventive as his rock songs.
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I'd like to see people try to sample the sound less and try to sample the style a bit more. Some people see this sort of 'copying' as offensive... I'm inclined to think the opposite - all music is built on imitation and expansion.
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Well, when music "moves" someone, it doesn't necessarily have to be in a positive direction. Some people certainly get moved by darker music, and there are all sorts of emotions which music can create that are interesting — aggression, foreboding, anger, fear. Not everyone wants to feel happy all the time :)
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Sometimes if you polish too much, you rub off the shine.
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If someone only ever listens to, say, Nickelback, their opinion [about music taste] is valid but largely meaningless since they don't bring any depth to the discussion :)
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To impact someone emotionally, [a musical piece] has to contain "interesting" melodic, harmonic, or rhythmic content, and what defines "interesting" is up to the listener.
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A human is a complicated organic/electrical system, which is immersed in a culture. Try raising a monkey like a human, it won't work, you need the human's certain brain characteristics (including self-reflection) in order to create a truly intelligent creature. The brain processes inputs and perception in very particular ways, and I think until we understand the underlying processes better, there is no way to really simulate it in software. Computers will continue to be good at simplistic analysis, and raw processing power, but the subtlety of emotions is something intrinsic to the human organism and culture.
Andrew Sega
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Autumn burned brightly, a running flame through the mountains, a torch flung to the trees.
Faith Baldwin
Andrew Sega
Creative Commons
Born:
May 20, 1975
(age 48)
Bio:
Andrew Gregory Sega, also known as Necros, is an American musician best known for tracking modules in the 1990s demoscene as well as for composing music for several well-known video games.
Known for:
Freelancer (2003)
Radiant (2014)
Blacklight (2010)
Cipher (2001)
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interesting
time
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feel
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