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It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out — the Network play — there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.
John Romero
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Nobody ever did anything very foolish except from some strong principle.
William Lamb, 2nd Viscount Melbourne
John Romero
Born:
October 28, 1967
(age 57)
Bio:
Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry.
Known for:
Quake (1996)
Daikatana (2000)
Wolfenstein 3D (1992)
Blackroom (2018)
John Romero on Wikipedia
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