It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out — the Network play — there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.


In response to the question, "What makes a classic game?" (quoted from Romero's own webpage)


It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out...

It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out...

It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out...

It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out...