20th-century Designer Quotes
In many ways I still resent the wretched yellow journalism that was clearly evident in (the media's) treatment of the game — 60 Minutes in particular. I've never watched that show after Ed Bradley's interview with me because they rearranged my answers. When I sent some copies of letters from mothers of those two children who had committed suicide who said the game had nothing to do with it, they refused to do a retraction or even mention it on air. What bothered me is that I was getting death threats, telephone calls, and letters. I was a little nervous. I had a bodyguard for a while.
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out — the Network play — there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.
In very other period of art history, the idea itself –the what – had been primary. Today the idea matters less than the way it is arrived at; it is the how that makes the work. This word brings us again face to face with the theme and its infinite variations. It is no longer a matter of knowing, of possessing the truth, but of approaching it... knowing that the road is long, knowing that the road does not end, knowing that the road is the end in itself.
I'd made a family friendly game about a beaver before this, but when I tried to put it online it got torn apart by a few prominent reviewers. People said that the main character looked like a scary animatronic animal. I was heartbroken and was ready to give up on game-making. Then one night something just snapped in me, and I thought to myself- I bet I can make something a lot scarier than that..