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Jef Raskin Quotes
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Users do not care about what is inside the box, as long as the box does what they need done.
Jef Raskin
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A computer shall not waste your time or require you to do more work than is strictly necessary.
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Once the product's task is known, design the interface first; then implement to the interface design.
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A computer shall not harm your work or, through inaction, allow your work to come to harm.
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Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining.
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As far as the customer is concerned, the interface is the product.
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Right now, computers, which are supposed to be our servant, are oppressing us.
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An interface is humane if it is responsive to human needs and considerate of human frailties.
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It's absolutely ugly, but unfortunately quite true of the world today; the more money you make, the more people tend to listen to you. If you're not quoted in Fortune or Forbes or the Wall Street Journal, then nobody listens. If you say something that makes a lot of money, whether what you said is true or not, people listen.
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We have a whole valley full of people talking UNIX versus MS-DOS. What do you need any of that for? Just throw it all out; get rid of all that nonsense. Maybe you need it for computer scientists, but for people who want to get something done, no. Do you need an operating system? No.
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After he took over, Jobs came up with the story about the Mac project being a "pirate operation." We weren't trying to keep the project away from Apple, as he later said; we had very good ties with the rest of Apple. We were trying to keep the project away from Jobs' meddling. For the first two years, Jobs wanted to kill the project because he didn't understand what it was really all about.
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An unlimited-length file name is a file. The content of a file is its own best name.
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If I am correct, the use of a product based on modelessness and monoty would soon become so habitual as to be nearly addictive, leading to a user population devoted to and loyal to the product.
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Have you ever noticed that there are no Maytag user groups? Nobody needs a mutual support group to run a washing machine.
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Now there is little difference, except packaging, between a Mac and a Windows machine. Not no difference, but at home we have — along with six Macs (one for everybody plus my travelling iBook) — three PCs and one Linux box, and I can move from one to the other without having to think about it much. What used to be a night-and-day difference in usability has become a small increment in Apple's favor (or favour for you Brits).
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I'm developing cross platform now, and I'm as interested in helping as many people as possible to have a better experience when using computers. Morality demands that I write for Wintel machines first (Linux comes along free), and port to Macs when there is time.
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It would be wonderful if we could just tuck in a few loose ends and change a handful of details of present systems to have them work properly. Unfortunately, we have learned that the GUI concept has fundamental flaws that cannot be corrected by small changes. These flaws have to do with incompatibilities between the designs of both GUIs and command-line interfaces and the way our brains are wired. As we cannot change the way our minds work, we must change the interface design.
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I am only a footnote, but proud of the footnote I have become. My subsequent work — on eliciting principles and developing the theory of interface design, so that many people will be able to do what I did — is probably also footnote-worthy. In looking back at this turn-of-the-century period, the rise of a worldwide network will be seen as the most significant part of the computer revolution.
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When you have to choose among methods, your locus of attention is drawn from the task and temporarily becomes the decision itself.
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Jobs took over. He simply came in and said, "I'm taking over Macintosh hardware; you can have software and publications." … And then a few months later Jobs said, "I'm taking over software; you can have publications." So I said, "You can have publications too," and left. That was in May of 1982. He and Markkula said, "Please don't leave. Give us another month and we'll make you an offer you can't refuse." So I gave Apple a month; they made me an offer, and I refused.
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I was very much amused by the recent Newsweek article where he [Jobs] said, "I have a few good designs in me still." He never had any designs. He has not designed a single product. Woz (Steve Wozniak) designed the Apple II. Ken Rothmuller and others designed Lisa. My team and I designed the Macintosh. Wendell Sanders designed the Apple III. What did Jobs design? Nothing.
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I hate mice. The mouse involves you in arm motions that slow you down. I didn't want it on the Macintosh, but Jobs insisted. In those days, what he said went, good idea or not.
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I've moved on, grown and learned in the years since then, and am designing interfaces that make the Mac's GUI feel as clumsy to use as the Mac made the old DOS-based systems feel primitive.
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What I proposed was a computer that would be easy to use, mix text and graphics, and sell for about $1,000. Steve Jobs said that it was a crazy idea, that it would never sell, and we didn't want anything like it. He tried to shoot the project down.
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Icons, windows, mice, big operating systems, huge programs, integrated packages.... I would like to remind the world that just because two things are on the same menu doesn't mean they taste good together.
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MacUser:
If you could change one thing, what would it be?
Jef Raskin:
To not have people assume you can rank every-thing one dimensionally. Or have everybody realise that killing people is not a way to solve problems.
Jef Raskin
Quote of the day
Good authors, too, who once knew better words Now only use four-letter words Writing prose — Anything goes.
Cole Porter
Jef Raskin
Creative Commons
Born:
March 9, 1943
Died:
February 26, 2005
(aged 61)
Bio:
Jef Raskin was an American human computer interface expert best known for conceiving and starting the Macintosh project for Apple in the late 1970s.
Most used words:
people
jobs
interface
work
project
apple
computer
design
designed
product
change
difference
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