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There's a good case to be made that having fun is a key evolutionary advantage right next to opposable thumbs in terms of importance. Without that little chemical twist in our brains that makes us enjoy learning new things, we might be more like the sharks and ants of the world.
Raph Koster
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Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.
Raph Koster
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Every word she writes is a lie, including 'and' and 'the'.
Mary McCarthy
Raph Koster
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Born:
September 7, 1971
(age 53)
Bio:
Raphael "Raph" Koster is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies.
Known for:
Ultima Online (1997)
LegendMUD (1994)
Ultima Online: The Second Age (1998)
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