Iain Banks - The Player of Games (1988)
12 Sourced Quotes
Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another.
One of the advantages of having laws is the pleasure one may take in breaking them. We here are not children, Mr. Gurgeh. Hamin waved the pipestem round the tables of people. Rules and laws exist only because we take pleasure in doing what they forbid, but as long as most of the people obey such proscriptions most of the time, they have done their job; blind obedience would imply we are—ha! —Hamin chuckled and pointed at the drone with the pipe— no more than robots!
All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elegant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains malleable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of its rules.
Empires are synonymous with centralized—if occasionally schismatized—hierarchical power structures in which influence is restricted to an economically privileged class retaining its advantages through—usually—a judicious use of oppression and skilled manipulation of both the society's information dissemination systems and its lesser—as a rule nominally independent—power systems. In short, it's all about dominance.