Most SF is about madness, or what is currently ruled to be madness; this is part of its attraction — it's always playing with how much the human mind can encompass.


"In Conversation: Brian Aldiss & James Blish" in Cypher (October 1973); republished in The Tale That Wags the God (1987) by James Blish


Most SF is about madness, or what is currently ruled to be madness; this is part of its attraction — it's always playing with how much the human...

Most SF is about madness, or what is currently ruled to be madness; this is part of its attraction — it's always playing with how much the human...

Most SF is about madness, or what is currently ruled to be madness; this is part of its attraction — it's always playing with how much the human...

Most SF is about madness, or what is currently ruled to be madness; this is part of its attraction — it's always playing with how much the human...