Traditional guerrilla activity such as bombings, snipings and kidnappings complete with printed manifestos seem like so many ecologically risky short change feedback devices compared with the real possibilities of portable video, maverick data banks, acid metaprogramming, Cable TV, satellites, cybernetic craft industries, and alternative lifestyles. Yet the guerrilla tradition is highly relevant in the current information environment. Guerrilla warfare is by nature irregular and non-repetitive. Like information theory, it recognizes that redundancy can easily become reactionary and result in entropy and defeat.
Paul Ryan, "Cybernetic Guerilla Warfare," Radical Software 3 (Spring 1971): 1