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Advances in technology won't be as significant as they have been in the past, most games won't be materially improved by simulating every drop of water in the pond you are wading through. More resources can be profitably spent to make the creation process easier. How things will play out with respect to connectivity and where the data resides and processing takes place is still a very interesting question. The overlap and convergence between desktop computers, consoles, laptops, handheld gaming devices, and cell phones is also interesting. It is all still quite exciting.
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The biggest problem is that Java is really slow. On a pure cpu / memory / display / communications level, most modern cell phones should be considerably better gaming platforms than a Game Boy Advanced. With Java, on most phones you are left with about the CPU power of an original 4.77 mhz IBM PC, and lousy control over everything.
John D. Carmack
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Nobody ever did anything very foolish except from some strong principle.
William Lamb, 2nd Viscount Melbourne
John D. Carmack
Creative Commons
Born:
August 20, 1970
(age 54)
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