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At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.
John D. Carmack
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Advances in technology won't be as significant as they have been in the past, most games won't be materially improved by simulating every drop of water in the pond you are wading through. More resources can be profitably spent to make the creation process easier. How things will play out with respect to connectivity and where the data resides and processing takes place is still a very interesting question. The overlap and convergence between desktop computers, consoles, laptops, handheld gaming devices, and cell phones is also interesting. It is all still quite exciting.
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The biggest problem is that Java is really slow. On a pure cpu / memory / display / communications level, most modern cell phones should be considerably better gaming platforms than a Game Boy Advanced. With Java, on most phones you are left with about the CPU power of an original 4.77 mhz IBM PC, and lousy control over everything.
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It's nice to have a game that sells a million copies.
John D. Carmack
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The Escalation programmers come from a completely different background, and the codebase is all STL this, boost that, fill-up-the-property list, dispatch the event, and delegate that. I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various modern C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion.
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The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
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Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
John D. Carmack
Quote of the day
Wars and elections are both too big and too small to matter in the long run. The daily work—that goes on, it adds up.
Barbara Kingsolver
John D. Carmack
Creative Commons
Born:
August 20, 1970
(age 54)
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