You wouldn't want any creative process to lose its sense of fun and adventure, but that doesn't mean you can't take it seriously as well.


Triskell Tales: Twenty-two Years of Chapbooks (ed. Subterranean, 2000)


You wouldn't want any creative process to lose its sense of fun and adventure, but that doesn't mean you can't take it seriously as well.

You wouldn't want any creative process to lose its sense of fun and adventure, but that doesn't mean you can't take it seriously as well.

You wouldn't want any creative process to lose its sense of fun and adventure, but that doesn't mean you can't take it seriously as well.

You wouldn't want any creative process to lose its sense of fun and adventure, but that doesn't mean you can't take it seriously as well.